Rules

Read the rules of the qualifiers

  1. Match Mode:

    Game Mode – Competitive Mode;
    Number of Players – 5 vs 5 team game;
    Start Money – $800;
    Win/Loss Condition – The team who takes 16 points first wins the game.

  2. Competition Rules:

    BO1 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.
    a). The home team bans the first map.
    b). The away team bans the second map.
    c). The home team bans the third map.
    d). The away team bans the forth map.
    e). The home team bans the fifth map.
    f). The away team bans the sixth map.
    g). The last map is the match map.

  3. BO3 Map Selection Method 1: Determination of home team is by coin tossing or other methods with the same nature.

    a). The home team bans the first map.
    b). The away team bans the second map.
    c). The home team bans the third map.
    d). The away team bans the forth map.
    e). The home team picks the first match map.
    f). The away team picks the second match map.
    g). The home team picks the third match map.

  4. BO3 Map Selection Method 2: Determination of home team is by coin tossing or other methods with the same nature.

    a). The home team bans the first map.
    b). The away team bans the second map.
    c). The home team picks the first match map.
    d). The away team picks the second match map.
    e). The home team bans the third map.
    f). The away team bans the forth map.
    g). The last map is the third match map.

  5. Match Map: (Take lasest official map as standard if there are any changes)

    a). De_inferno;
    b). De_train;
    c). De_mirage;
    d). De_nuke;
    e). De_cache;
    f). De_dust2;
    g). De_overpass

  6. Side Selection:

    A knife round will be played prior to the match start to determinate on which side a team has to start the match, the winner can pick his side.

  7. Server Setting:

    a). mp_startmoney 800
    b). mp_roundtime 1.92
    c). mp_freezetime 15
    d). mp_maxrounds 30
    e). mp_c4timer 40

  8. Overtime Server Setting:

    a) .mp_maxrounds 6
    b) .mp_startmoney 10,000

  9. Grenade Usage Rules

    a). “Molotov” is allowed to use.
    b). “Incendiary Grenade” is allowed to use.
    c). Each team is allowed to buy up to 4 grenades in every round.
    d.) Maximum of 2 Flash Bangs are allowed to buy in the total of 4 grenades.
    e). Maximum of 1 Smoke Grenade is allowed to buy in the total of 4 grenades.
    f). Usage of more than 1 Smoke Grenade is illegal for each team in one round. (picked-up Smoke Grenade is exceptional)

  10. Console Command

    a). cl_bobcycle 0.98(Standard)
    b). weapon_debug_spread_show forbidden(Has to be 0)
    c). net_graph forbidden(Has to be 0)(net_graph 1 is allowed during online qualifiers)
    d). weapon_recoil_model forbidden
    e). mat_hdr_level forbidden

  11. All the adjustment and setting should follow the principles of fair play. There will be strict punishment if referees or committee found players behave unfairly. Only the following changes are allowed:

    a). Brightness Control
    b). Digital Vibrance Control
    c). Contrast Control
    d). GAMMA Comtrol
    e). 3D Setting (Anti- Aliasing, Vertical Sync)
    f.) Game Graphic Scale
    g.) Sound Control
    h). Mouse Control
    i). Keyboard Control
    j). Headphone Control

  12. Time-outs

    Each team is allowed to call two time-outs in one game, one in the first half and another in the second half, 30 seconds for each time-out, time-out is not allowed in overtime. The captain is allowed to call time-out in game, time-out starts while current round ends and timing starts at the same time. Meanwhile, there are 3-minute rest after changeovers or before first round of overtime. There are 2-minute rest for half-time break in overtime.
    For online qualifiers, teams will have 4 timeouts for 1 min on 1 map.

  13. Prohibited Rules

    Any types of script are not allowed (Jump Throw script included) except script for purchasing props.
    a). Any types of Bug against fair play.
    b). Silent C4.
    c). Irremovable C4, C4 that needed to remove by multi-players is not included.
    d). Noclip command is prohibited. Crossing the wall or floor, walking in the roof and walking in the sky are prohibited.
    e). Man-wall is allowed. Using man-wall to cause map’s texture, walls, ceilings or floors become transparent or penetrance are prohibited.
    f). Accelerating or ascending by shooting teammates are prohibited.
    g). Any character skins except CS: GO official skins are not prohibited.
    Note: For violations mentioned above, 3 additional points to opponent for first-time violation. i.e. the score between team A and B is 16:14, team B will be the winner if team A violates the rules mentioned above. If the score between team and B is at 16:13, team A and B will have an overtime if team A violates the rules mentioned above. If the score between team and B is at 16:12, team A will still be the winner if team A violates the rules mentioned above. However, two violations in one game will directly lose the game.

  14. Video Webcam and phone

    During online qualifiers, all womens are required to write video from webcam or phone, to prove that the women is playing. video recording should be stored within 48 hours and be given to the admin on first request. In cases where the video is missing the team gets those defeats.
    The publication of conversations or the recording of the conversation of the voice programs of admins without their permission is STRICTLY forbidden, the punishment of ban on this and next seasons of WESG

  1. Match Mode:

    5 vs 5 Captain’s Mode

  2. BO1 side selection and B/P

    a). Deciding “Home Team” and “Away Team” by coin tossing or other method based on same principle.
    b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”
    c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.

  3. BO3 side selection and B/P

    a). Deciding “Home Team” and “Away Team” by coin tossing or other method with the same nature.
    b). Home Team can choose either “First Ban First Pick” or “Team Side Selection”
    c). If Home Team choose “First Ban First Pick”, Away Team possesses the right of “Team Side Selection”.
    d). Away Team can choose either “First Ban First Pick” or “Team Side Selection”
    e). If match goes to Game 3, premier choosing right will be decided by another coin tossing or other method with the same nature.

  4. Pause limits for online qualifiers

    15 minutes on all pauses for 1 team in each map

  5. Game Detailed Rules

    a). Shared operation is allowed
    b). Killing teammates is allowed
    c). No items limitation
    d). No Back-Door limitation

  6. Disconnection/ Hardware Malfunction

    a). After game officially start, if player who is not responsible for B/P disconnects in Ban/Pick phase, disconnected player should reconnect immediately and BP continues.
    b). If player who is responsible for B/P disconnects or all players disconnects and causes BP phase interrupt, then re-start the game and re-start BP phase. However, BP orders and Hero selection cannot be changed before disconnection.
    c). After game officially starts, if player disconnects or other accident happens, each team has two opportunities to call pauses and wait for disconnected player reconnects. However, players are required to type “P” in public chat channel before pausing the game and inform referees about pausing reasons.
    d). During the game, if game interrupts due to hardware provided by officials, player should inform referees to pause the game and referees will verdict according to specific situation.

  1. Conquest Mode Introduction

    a). Conquest 2: Must to use two different decks defeating the opponent to win the game.
    b). Conquest 3: Must to use three different decks defeating the opponent to win the game.
    c). Any deck that is victorious can no longer be used. Another deck must be chosen.
    d). Any deck that is defeated may be played again, or another deck may be used.
    e). Players will be told about possible class the opponent will use. However, this choice is hidden to their opponent before both sides finish deck selection.

  2. Deck Check

    a). The Organization Committee can determine if deck lists need to be turned in according to match phase. In the case deck lists need to be turned in, players need to provide and confirm deck lists before each qualificaitons. Players should confirm it before each qualifiers
    b). Once deck lists turn in, they are locked and not allowed to change without Organization Committee’s permit.

  3. Pitch and Bug

    a). Match Version update: Latest Game Pitch has been taken for the match, players are allowed to use new heroes and cards.
    b). Game bug: Bug in latest pitch is not allowed to use, the official has the right to prohibit heroes or cards that will cause bug.

  4. Tie Game

    If both sides die together while last class for both sides have not been used, both sides share triumph. If one of any sides is using last class, then the game re-starts and both sides are not allowed to change class.

  5. Disconnection

    a). If a player is able to kill the opponent, then this player wins.
    b). If a player has an obvious advantage but cannot kill the opponent in one round, the referee has the right to judge this player wins.
    c). In other situations, the game needs to be re-started.

  1. Game Version:

    StarCraft II – Legacy of the Void Latest Pitch

  2. Win/Loss Condition:

    Types GG in public chat channel or destroys enemy’s all units.

  3. BO1 Map Selection Method:

    a). Determined by referee draws or both sides ban three maps, last map is the match map.

  4. BO3 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

    a). The home team bans two maps.
    b). The away team bans two maps.
    c). The home team choose the first match map.
    d). The away team choose the second match map.
    e). The last map is the third match map.

  5. BO5 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

    a). The home team bans the first map.
    b). The away team bans the second map.
    c). The home team choose the first match map.
    d). The away team choose the second match map.
    e). The home team choose the third match map.
    f). The away team choose the forth match map.
    g). The last map is the fifth match map.

  6. BO7 Map Selection Method: Determination of home team is by coin tossing or other methods with the same nature.

    a). The home team choose the first map.
    b). The away team choose the second map.
    c). The home team choose the third match map.
    d). The away team choose the fourth match map.
    e). The home team choose the fifth match map.
    f). The away team choose the sixth match map.
    g). The last map is the seventh match map.

  7. Match Map:

    1. Acid Plant LE
    2. Blueshift LE
    3. Cerulean Fall LE
    4. Dreamcatcher LE
    5. Fracture LE
    6. Lost and Found LE
    7. Para Site LE
    Note: If map changes due to Blizzard Seasonal Update, the map subjects to notice in Blizzard official website.

  8. Judgement of Abstention

    a). Players are not able to sign-up to referees will be considered as abstention.
    b). Players are required to select the same race as in registration information and inform referees before match starts. Players are not allowed to change race in countdown phase. Otherwise, it be considered as abstention.

  9. Judgement of Disconnection

    a). If player disconnects on purpose or causes disconnection by abnormal means without referee’s agreement, it will be considered as violation and lose the match once it is confirmed.
    b). If unintentional disconnection happens due to computer, Internet etc. Both Players should keep the latest screenshots and videos as judging evidence.
    c). Restart the game from interrupted time by replay tool (Referee reserves the right to restart the game 3-5 seconds in advance as buffering time)

  10. Judgement of Tie Game

    While Both sides have no sufficient strength to destroy the opponent
    a). Game time is less than 20 minutes, restart the game
    b). Game time is more than 20 minutes, the server will count points once listed situation is happened. The Player who has 20 percent more point than the opponent wins the game.
    ●There is no recourses left in the map or both sides are not able to collect resources.
    ●Both sides have no sufficient strength to destroy the opponent.

  11. Pausing

    In special circumstances, both sides have the right to apply 2 emergencies pausing, but explaining pausing reasons is needed. In other circumstances, players are required to tell in public chat channel or raise hands to call a pause. Under referee’s permission, referee will execute related operations. The Pausing time cannot be more than 3 minutes, any pausing without permit will receive punishment such as warming.